Feb 18, 2006, 08:31 PM // 20:31 | #1 |
Wilds Pathfinder
Join Date: Jan 2006
Guild: Death Kittens
Profession: R/E
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Horn Bow built-in Sundering capabilities
So with the the horn bow is the armor penetration is 10%, but what is the chance? Is it a 10% chance just as the bow string mod, or is it some sort of permanent 10%, every arrow carries a 10%? Also the you can not stack the armor penetrating correct, gain 20% AP with the addition of 10% string?
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Feb 18, 2006, 08:33 PM // 20:33 | #2 |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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the 10% ap is built in. and no, they don't = 20%, they would equal 19%.
Last edited by Retribution X; Feb 18, 2006 at 09:12 PM // 21:12.. |
Feb 18, 2006, 08:47 PM // 20:47 | #3 |
Wilds Pathfinder
Join Date: Jan 2006
Guild: Death Kittens
Profession: R/E
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so the 18% (which i don't understand exactly) would be adding to the base damage of EVERY arrow?
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Feb 18, 2006, 08:59 PM // 20:59 | #4 |
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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I am not sure what Retribution X meant by the 18%. But this is how it works to my knowledge::
The Hornbow has an inherent mod of +10% Armor Penetration. This is always active, and affects every arrow you fire. If you were to add a +10% AP (10% Chance) bow string, they would both work; seperatly however. You could say the AP stacks, but technically they work on their own properties. the inherent +10% AP is always active, yet the bow string would only work 10% of the time. So once the 10% chance kicked in, then in essence you would have 20% AP on that shot. (Btw, i may be wrong about the 10% always active on the hornbow, i say this according to experience and friends who also see it as such) Perhaps Retribution X is referring to is the Armor Penetration Cap. I do not know the AP limit, but perhaps 18% is the most you can have at any time. That is the only thing i am not too sure about... enjoy. |
Feb 18, 2006, 09:11 PM // 21:11 | #5 |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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no. sorry, it's only 19% ap. they multiply, not add. in essence, when it kicks, well, here's the math.
Base 85 al. 85- 76.5- 85 x 0.1 = 8.5 = 76.5 x .1 = 7.65 = 68.85 68.5/85 = 19%. Last edited by Retribution X; Feb 18, 2006 at 09:18 PM // 21:18.. |
Feb 18, 2006, 10:51 PM // 22:51 | #6 |
Ascalonian Squire
Join Date: Nov 2005
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My understanding is the chance doesn't stack but the effect does. So if the natural 10% sundering on horn bows affects 100% of the shots you take, the only thing left to chance is the 10% chance for 10% more ap. This would mean 10% of your attacks would have 20% ap, while the remaining 90% of attacks would do only 10% ap.
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Feb 18, 2006, 11:17 PM // 23:17 | #7 | |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Quote:
Math is posted above. |
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Feb 18, 2006, 11:24 PM // 23:24 | #8 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Retribution X is right, I dont understand why so many people repeatedly fail to understand compound percentages.
Yuor build it mod will remove 10% of their armour; then, if it triggers, sundering will remove 10%... BUT they only have 90% armour at this stage, so its 10% of 90% that gets removed, ie 9%. Total loss is therefore 10% + 9% =19%. |
Feb 18, 2006, 11:39 PM // 23:39 | #9 |
Ascalonian Squire
Join Date: Nov 2005
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Yes, that makes sense. I misunderstood what Retribution X was trying to say.
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